[PAID] ParticleCreator Extension ($4.4)

extension

#1

Particle Creator

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1.About

  • This extension can be used to create Particles, which are often used in games for a wide range of purposes: Explosions, fire, smoke, etc
  • You can create confetti effect( small pieces of colored paper traditionally thrown)

2.Methods & Properties

ParticleCreator

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  • image: Set the image with which you want to create particles.
  • totalparticleNum: Create the total number of images.
  • particleLifeTime: Time after which particle disappear.

Note: Create multiple particleCreator method for new particles(recommended).

ParticleProperties

  • These are the properties that should be added to particleCreator, for various animation and effects to particles.

  • particleCreator: it is the particle creator which you used for creating particles.

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Note: Anyone of the below method is needed to emit particles.

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IF you want gravity to fill the view and emit use 0x00000077

3.Sample Blocks

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5.Video preview

4.Buy Now

Instant Buy - Using Paypal ($4.4)

Pay by PayPal ($4.4) (Contact privately after payment)

Pay By Paytm (Rs270/-) (Contact privately after payment)

5.Report and Suggest

  • Don’t forget to post your suggestions, bugs, errors and new improvements to this extension.

#2

Nice Working! :yum::relaxed:


#3

Grate work !!

Love u’r work keep making


#4

Thanks for your quick delivery. I tested it with my cactus hunt app to display a graphical effect when players earn points.

But… i want the score to start when i click the sprite. When i use the sprite as component i get an error message.

If i use the canvas as component it works but the score is ejected from the center of the canvas not from the position the cactus was/is.

Can you tell me if did something wrong or could this be added?


#5

Sprite is not supported yet, sprite is not a component, that’s why it’s showing error, may be I can add option to show on sprite.


#6

You are right. That would be really great if you could add that.


#7

This is how it looks now starting from the score label. A great visual effect.


#8

I will look into it.
But there is an option to emit from XY
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#9

Used two variables to store the x and y when the cactus is touched.

I used the following blocks

Selectie_999(479)

And the particleproperties is part of a procedure. I put it there as a single block to show how i used it.

All the particles are starting way to high. I guess the x and y in the particleproperties are the x and y of the screen.

So for now i use the label.


#10

Yes, a full screen canvas will be good.
However I think emitting from XY will not also work exactly, may be I can look into adding sprite option.


Cactus Hunt instead of Mole Mash
#11

Hi, Jerin Jacob.
I am interested in acquiring the extension, but I do not see how you can create fire, smoke or water, which is what interests me.
Can you give an example, with bloques, please?
Thank you
Manolo